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import simplegui
import random
lst = []
exposed = []
state = 0
turn = 0
first_card = []
second_card = []
def new_game():
global lst, exposed
lst = range(0,8) * 2
exposed = [False] * len(lst)
random.shuffle(lst)
def mouseclick(pos):
global lst, exposed, state, first_card, second_card, turn
index = pos[0] // 50
if exposed[index] == False :
if state == 0:
exposed[index] = True
first_card = [index, lst[index]]
state = 1
elif state == 1:
exposed[index] = True
second_card = [index, lst[index]]
state = 2
turn += 1
elif state == 2:
if first_card[1] != second_card[1]:
exposed[first_card[0]] = False
exposed[second_card[0]] = False
exposed[index] = True
first_card = [index, lst[index]]
state = 1
def draw(canvas):
global lst, exposed
label.set_text("Turns = " + str(turn))
for i in range(len(lst)):
if exposed[i] == True:
canvas.draw_image(img, [lst[i]*50 + 25, 50],(50,100), [i*50 +25, 50],(50,100))
else:
canvas.draw_polygon([(i*50, 0), ((i+1)*50, 0), ((i+1)*50, 100),(i*50, 100)], 3, 'Black', 'Green')
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
img = simplegui.load_image('https://lh5.googleusercontent.com/-8E2wYduat8M/U1-brzUkZvI/AAAAAAAAAYM/KvXo0lQ4YKw/w400-h100-no/num.png')
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
new_game()
frame.start()
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